January Update

Six days on from my ‘Taking Stock…‘ post, and already I feel like things have changed for the better! Of course this is common to New Year’s resolutions: start off with a hiss and bang with post holiday energy … and then fade out as reality bites once again! 🙂

Still, so far I’ve drafted the debut post for most of my columns, and I’ve got outlines fleshed out for planned February posts, so a bit of a pipeline building already. Can’t complain!

In January, look out for the following posts:

Wizards Watch: Christmas Presents – published already on the 4th. A look at some holiday season offerings on the Wizards website.

[Update]Content Corner: Buying a Horse… will be published on the 11th is now published, and presents a Skill Challenge centred round an adventurers’ shopping expedition!

[Update]Map of the Month: Jonathan Roberts Style Battlemaps. Scheduled for the 18th Jan. is now published!

[Edit – Column Renamed]Campaigning with KidsDM for Kids: The Menagerie. Look out on the 25th Jan as the intrepid adventurers … and their beastie companions, roll into town.[Update] Now published!

[Update] RPG Tech Talk: 5E Tech. We round out the month on the 31st with a discussion of my tech tools for Campaign info. Given the major announcement from Wizards of the Coast, the topic was changed a look at potential technology options for the next iteration of D&D! The column was published on Jan 31st.

Hope your gaming 2012 has started well!

TolrendorDM

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Wizards Watch: Christmas Presents…

Wizards Watch Logo

Kudos to Wizards of the Coast for managing to keep up their publishing schedule over the holiday period. I must admit that I was expecting nothing on the web-site all week, so it was a pleasant surprise – a bit like coming down on Christmas morning and discovering a couple of presents under the tree that you weren’t expecting! 🙂

Of course, as is often the way with unexpected presents, some are just what you wanted, but maybe thought you’d never get, while others are the sort you open with a fixed grimace … you know like that striped pair of socks from your great-aunt!

The unexpected offerings were the 2011 compilations of two regular weekly columns on the D&D site: Dungeon Master Experience by Chris Perkins, and Legends and Lore, by Mike Mearls originally, with Monte Cooke stepping in more recently. Given that WOTC stopped producing monthly compilations of Dungeon and Dragon magazines some time ago, this was definitely a surprise!

In the case of the Dungeon Master Experience column, this was definitely a good thing!! I’ve been ‘collecting’ this column for a few months now i.e. printing each new column to PDF and archiving it away, so to find a full year’s compilation to save me the effort of all the back issues I haven’t got round to … major bonus!! 🙂 In my opinion this column is the best advert for 4E D&D that Wizards could have come up with: its brilliantly written by one of their top guys, with loads of great advice and ideas, and it completely debunks the myth that you can’t role-play with 4E!! What fun it must be to play in one of Mr Perkin’s campaigns – I just hope he doesn’t run out of material for the column anytime soon…

But the Legends and Lore column, I’m afraid that’s another thing entirely. I mean, both Mike and Monte are great designers, and I know at least half of what they’re writing in this column is just to gather feedback and opinion, but when I read it I can’t help the uneasy knowledge that at some point all this is going to result in another significant change!!

And that is the crux. I like 4E, its the current system I’ve invested time and money into, and I think although there has been quite a bit of confusion out there regarding the non-Essentials and Essentials stuff, at heart its a pretty effective set of core mechanics. I don’t really want to see that thrown away, especially when it seems to me that the main reason Wizards are doing this is to try and bring disaffected previous edition players back into the fold, which to be honest I don’t think is going to happen without massive change!

From my perspective, I don’t really care that much about the nitty-gritty details of the rules as long as they’re easy to DM, easy to prep for, fun to play, and make it possible to bring out the flavour of your setting and adventure through the mechanics of the rules i.e. I don’t mean the rules have to cover everything, but if a monster or character has an iconic power for instance, you want that reflected with an in-game mechanic.

For me, 4E has this in spades (which is not to say other editions do not btw – I was quite happy with Basic, 1E and 2E as well – I can’t comment on 3E/3.5E/PF as I have never played them), and I’d rather WOTC spent their energies in demonstrating the best of that by publishling great products, rather than changing the system massively to combat the anti-4E vitriol 🙂

Anyway, enough of that; I did also get one real, ‘in-your-hand’ gaming related present – a copy of Heroes of the Feywild. This is an interesting one for me, as its the first ‘Players Option’ book that I’ve gotten hold of. My next Wizards Watch column will include my thoughts on this…

Until then,

Happy Gaming!

Posted in Columns, Miscellaneous, Wizards Watch | 2 Comments

Taking Stock …

The New Year approaches, and with it comes the traditional time of reminiscing about the year just gone, and crystal ball gazing into the many possibilities of the coming one…

I started this blog back in January 2011, with no specific targets in terms of the amount of posting I would achieve, but a few loose goals as to the type of posts I was planning to write. Looking back, I can see that I have covered most of my key topics, with the exception of RPG Technology.

What I definitely haven’t achieved however is a consistent level of posting!! I have some mitigating reasons for this, as do many people I’m sure, but the point still stands. It was ok for the first few months, and then life intervened with long periods of no posting at all!

Thus, looking forward to 2012, it seems clear that I need to structure things differently and give myself some realistic targets to achieve. It has become apparent I don’t have the time or energy to post at the frequency so many other bloggers manage (kudos to them!!), but what I’d like to acheive is consistency and quality. I would like to post regularly at a sustainable (for me) frequency, and I want my posts to be strong in content that is (, or may be…,) useful to other people.

My new plan is that I’m going to start a small number (4?) of monthly columns, which will give me the target of a set number of quality posts per month. Any extra posts, whether on similar, or completely different, topics, will be seen as an added bonus. Hopefully, with a bit of forward planning, I’ll be able to achieve a small pipeline of posts available to cover the periods where other commitments get in the way…(we’ll see!)

Initial ideas for these columns are:

  • Map of the Month – it doesn’t take long perusing this blog to work out that RPG Cartography is one of my primary loves! This column feeds straight from that, presenting my favourite efforts, discussing current projects, or highlighting some of the great work that is out on the Internet (most of which is far greater in quality than mine …).
  • RPG Tech Talk – a look at the technology tools available for us gaming geeks. The column will cover the tools I use, other tools out there, and discussion of my technology wishlist!
  • Content Corner – one of my main goals for this blog was to publish my own D&D content. This column will be my outlet for that. Expect new monsters, location write-ups, encounters, skill challenges etc. One idea is that I’ll get more achieved in the short term by publishing snippets of content, rather than attempting larger-scale projects.
  • Campaigning with Kids – my main actual role-playing activity at the moment is running a 4E D&D campaign for my 12 year-old daughter and 10-year old son. This column will cover this learning experience … 🙂
  • Wizards Watch – my opinion piece! I play 4E pretty exclusively as I’ve only got the time for one system, so this my place for reviews and commentary on what’s coming out from Wizards of the Coast.

Ok, so that’s ended up at 5!! Can I sustain 5 solid posts a month?? I realise this is nothing compared to a lot of RPG blogs out there, but I’m trying to be realistic for me.

Anyway, its a target, so wish me luck. These columns will debut on the site over January, and we’ll take it from there … if anyone has any comments, or ideas/topics you’d like me to cover, feel free to let me know!

A Happy and Prosperous New Year in gaming to you all!

Posted in Miscellaneous | 4 Comments

A Merry Gaming Christmas …

So what gaming goodness did Santa bring you, and what did you give a fellow gamer??

Well, from the list from the left, I was lucky enough to receive Player’s Option: Heroes of the Feywild! Very much looking forward to perusing this in depth – I’m sure I’ll be posting some comments here in the coming weeks!

I also had the pleasure of seeing my son open his new Lizardmen Warhammer Fantasy army set. Lots of fun assembling and painting, and of course battling, ahead …

So we can’t complain in this household, how about you??

I hope you’ve all got some fun gaming activities planned for the holiday period! In my kids’ 4E campaign, the PCs are currently halfway up an evil sentient tree in a dark Fey forest, trying to rescue a unicorn foal. Looking forward to the Boxing Day session…

Meery Christmas All, and Happy Gaming!

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Wizards Watch: Fey Paragon Paths

The Feywild is one of the best additions, IMHO, to the 4E D&D cosmos. My current campaign strongly features the overlap of the normal world and its Fey and Shadow ‘mirrors’. Right now, some of the PCs (run by my kids), despite only being 2nd level, have ventured into a dark Fey forest to attempt the rescue of a unicorn foal…

… which is why yesterday’s publication of ‘Paragons of Fey Valour’ by Claudio Pozas caught my eye. The article presents 3 paragon paths linked to the Feywild. Normally, I have to admit, paragon path articles tend to leave me a bit cold, and are quickly browsed at best. As I’ve posted before, in my opinion, there is already far too much 4E player content around!

However, I found this a great article. The first path, ‘White Horn Knight’ has great possibilites for my campaign, and matched my PC’s interests, so that obviously helps, but what I really liked was that the paths had really clear story and adventure hooks, and powers that really support the flavour of the path. All three paths generated ideas that even if they do not suit my PCs when they reach the Paragon Tier, will be useful to me as a DM as adventure hooks, or flavoursome powers for my villains!!

Claudio is one of the designers of Player’s Option: Heroes of the Feywild, so if this article is representative of the content of the book, I can’t wait for my copy to arrive (very soon now…)!

Posted in 4E D&D, Columns, Reviews, Roleplaying with Kids, Wizards Watch | 1 Comment

Cartographer’s Annual 2012

Yes, it’s that time of year again! The 2012 Cartographer’s Annual for 2012 from www.profantasy.com has been announced … and I’ve subscribed already.

For anyone that uses Campaign Cartographer software, I can’t recommend this product enough. Over the last few years Profantasy have been doing this, its completely changed my mapping skills and enjoyment. For £27.95 (night at the pub…??), you get a 12+ (it normally a baker’s dozen of goodness) issues of great content – styles, symbols, fills etc., – and always a guide on how best to use the new goodies.

If you  love mapping, just get it!

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The Monte Cook Question

There seems to have been a fair bit of discussion around the web over Mike Mearls’ annoucement that Monte Cook was rejoining the R&D team at Wizards of the Coast. What did it mean? Where are they going this time? Well, Monte’s first column is up today, so what does it mean… ??

Most people seem to think it proves there’s a brand new edition on the way … others question whether Monte (who after all co-designed 3rd Edition) is going to bend it all back that direction…

Well, I’ve got a lot of time for Monte Cook – I’m a subscriber to Dungeon-A-Day, which was started up by Monte before he turned it over to Super Genius Games (and in which he used to write a regular ‘musings about DMing’ blog, actually quite similar to the Legends and Lore column), and I’ve got his Ptolus setting, which just has to rank as one of the greatest ever city settings. So I’m looking forward to the columns …

… BUT, you know what, I kinda hope there’s not too much change on the way! I like 4E! I liked Basic D&D as well…and AD&D, and 2nd Edition!! 3E and 3.5E I can’t comment on, as I never played them.

I don’t get to play (or write for) D&D nearly as much as I’d like, so really despite the several years since the 4E release, I feel there’s a huge amount more to explore…and really I can’t be bothered with all the change that a new edition would bring. I think the core rules engine is pretty solid, and the tactical nature of combat is cool. There’s a load of flavour possibilities and role-playing options to work with, despite what the nay-sayers say.

Wizards, here’s my take: Looking forward to what Monte has to say, but please, don’t listen to everything the moaners have to say.  There’s a lot of people out there (I believe) that are pretty happy with what they’ve got…

Now, if you would just concentrate on producing more cool adventures and settings, rather than endless player options … 🙂

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Maps for Players

The Havenscoast Project

One of the things I always like to do in a campaign is have a map of the region that I can use as a handout for the players. I believe this helps them visualise the area and encourages them to seek out adventures based on the interesting places they can see.

This was always to my mind a classic part of the whole role-playing experience back in my AD&D days, and there is no reason why 4E adventuring needs to be any different.

Of course, cartography being one of my favourite pastimes, I always like to create a player handout with the feel of an actual in-game item. In the early days of the Cartographer’s Annual from Profantasy Software, in fact way back at Issue 6, some great tools were offered to help with just that. The main intent of the issue was to create maps that looked like they had been drawn on ancient parchment or paper, complete with ink stains and blots, ragged edges and previous use marks. One of the example maps also had a great set of overland map symbols that were designed to look hand drawn. You should check it out!

Anyway, the Havenscoast Project seemed like a good place to try out these tools, so here is my effort, a regional map as if drawn by a Camlan (the major city of the region) cartographer, on an old, re-used piece of parchment – hopefully just the sort of map a player character might come across…

The Havenscoast: Players' Map

Click on the image for a full-size high-res version. Comments and suggestions welcome. Its the first map I’ve tried using this style, and I’m pretty pleased with it, but I’m sure there’s plenty of room for improvement!

Posted in Area Map B4: The Havenscoast, Cartography, The Havenscoast Project | 2 Comments

Well …

… that went well, didn’t it – NOT!

There was me in my second to last post, looking forward to the Havencoast project i.e. converting one of the best detailed areas of Tolrendor from its AD&D 2E days into 4E. Lots and fun posting…

And then 4 months passed 😦

Oh, I’ve got excuses:

  • Moved house – temporarily and unwillingly due to a major leak and insurance fun …
  • Work intruding – I work in IT in the banking industry, so you can imagine how much fun that is at the moment …
  • My mother visiting from NZ for 3 months – all good times of course – but it doesn’t leave much spare time!
But at the end of the day, that’s all they are, excuses!! Still disappointed I haven’t kept up the posting. In fact I’ve hardly done anything gaming at all. Kids are upset with me about that as well 🙂
But hopefully things are on the up. My friend is here next weekend from Bangkok, and D&D is on the agenda!! We only have a day or so, so it’ll be some ‘dip-in’ stuff – back to Restwell Keep and the Chaos Scar. Looking forward to it!

Anyway, hopefully this won’t be the last post for 4 months…

Posted in Chaos Scar Campaign, Miscellaneous | Leave a comment

Area Hex Maps – A Guide…

The Havenscoast Project

 
Before moving on with more detailed maps, or indeed the first written content, I thought it would be interesting to talk (ramble?) a little bit about my hex mapping techniques.
 
As I’ve posted before, I use Campaign Cartographer 3, from www.profanstay.com almost exclusively for my mapping. I know there are a lot of people out there that think this product has a steep learning curve, and is awkward to use with its CAD-based slightly non-intuitive interface. Well, I agree to a certain point, even though I’ve had a fair bit of CAD experience in my professional career.
 
However, with some perseverance I think the results are worth the effort, especially if you subscribe to the Cartographer’s Annual, a monthly goodie bag that provides new mapping styles, symbols  and other cool stuff, along with comprehensive mapping guides. It was the July 2010 Annual issue that provided a mapping style for overland hex maps and got me going!
 
There are other simpler and still excellent hex mapping programs out there – for example Hexographer. I have this also, and have tried it, with good results. However, having spent quite a lot of time getting proficient (at best…) with CC3, and also because I also want to use a range of mapping styles, I’ve stuck with it!
 
So here is a simple guide (Area Hex Map – Mapping Guide) on how I produce Area Hex Maps like the Havenscoast one. It assumes a reasonable level of CC3 understanding, as its more about how I organise layers/sheets etc to get the effects that I want. Hope someone finds it useful 🙂
 
Any questions, I’m happy to answer comments!
 
 
Posted in Area Map B4: The Havenscoast, Cartography, RPG Technology, Self-publishing, The Havenscoast Project, World Building | 3 Comments