Old School Notes, 4E Style

The Havenscoast Project!

Recently, as part of the RPG Bloggers Carnival for April, I posted about the maps I used to create by hand many years ago, and the complex organisation system I developed. Most of the maps I shared were from a specific area (World Map 1; Area Map B4!) of my home-brew world, Tolrendor, known as the Havenscoast.

To create that post, I had to delve through reams of my old notes, which was great fun. This material was all created over twenty years ago, so I decided it would be a cool idea to update it all, both by re-drawing the maps using Campaign Cartographer 3 (CC3), my mapping software of choice, and by updating to 4E Dungeons and Dragons, the current rule-set I’m using.

In the interests of achieving something, I’m going to (initially) constrain myself to this particular area, and I’m going to concentrate on previously created material. This is not necessarily a direct conversion however, as I’m going to re-flavouring some aspects of the world in 4E style. I’m not setting myself any timescale targets either, but hopefully I’ll be posting on this project once a week.

As with most of my D&D creations, it all starts with a MAP!  So here is one I prepared earlier (i.e. for the background of the site), a re-creation of my original hand-drawn Area Map B4, using a Hex style in CC3:

 

The Havenscoast

 
 
I look forward to creating and sharing further maps and material as the project develops!!  
Posted in 4E D&D, Cartography, D&D Nostalgia, Self-publishing, The Havenscoast Project, Tolrendor Gazetter, World Building | 11 Comments

Waiting for Shadow …

May 17th, 2011. The release of the Shadowfell: Gloomwrought and Beyond boxed set. I’ve had this on pre-order from pretty much the same day Amazon (at least in the UK) had it on their site!

Lots of pre-release reviews are starting to come out (e.g. Here, and here , and here  and here… ) and from what I’ve read so far it doesn’t look like I’ll be disappointed! Ever since the 4E cosmology came out I’ve been fascinated by the Feywild and Shadowfell concepts, and its good to see WOTC are supporting these well.

I’m far more excited about this release than the recent Heroes of Shadow release, as I’ve posted here: Player’s Options, Why Worry? And yet, I wouldn’t mind betting that the internet furore over S:GaB will be significantly less than it has been over HoS! In fact, probably so much so that I find myself wondering why WOTC does not concentrate far more on DM aligned products such as settings and adventures than the continuous stream of new player options.  They might get better press 🙂

I can understand the thinking that there are more ‘players’ out there than ‘DM’s’, given the normal 5:1 ratio of the standard adventuring party. However, I’m sure in most groups there is more than one at least part-time DM, and in any case in my experience it’s the DM types that spend the most on D&D products anyway. 

In my case, I have purchased a large number of DM aligned 4E products (Forgotten Realms, Dark Sun, the Planes supplements, the Draconomicons,  the Demonomicon, all the DM Guides, the Monster Manuals, the Rules Compendium etc…), but few Player aligned products (Player’s Handbook 1 and 3, Martial Power). This is obviously partly because I’m a DM through and through, but also because though I definitely enjoy the ‘flavour’ aspects that these options bring to 4E, I have access to all this material through D&D Insider. In reality, this material is also used so infrequently i.e. in a typical campaign the players are going to use it one (or perhaps a few more, depending on the mortality rate…) time when creating a character, and minimally each time they level up and need to choose a new power/feat/etc. It just doesn’t seem to warrant the shelf space 🙂

So it seems to me that the D&D Insider model is actually a better delivery mechanism for player material, whilst traditional printed material is better for DM aligned products? What do you think?

In any case, I can’t wait for May 17th … and I’m looking forward to the Feywild Box Set, at your earliest convenience, Wizards! 🙂

Posted in 4E D&D | 1 Comment

The End of a Great Carnival!!

The April RPG Blog Carnival, featuring RPG Cartography, has just finished over at ‘A Character for Every Game’.

It’s been a great month, with 100s of superb posts, and I’m really pleased that I managed to contribute a couple of times, as Maps and Cartography are one of the primary reasons I enjoy our hobby so much (as I’ve posted here…).

I also wanted to thank Dyson (from ‘A Character for Every Game’) for hosting the Carnival, and for his massive effort in compiling a great summary of all the month’s posts. As a new blog on the scene, I fully appreciate getting a link in from one of the best and most prolific blogs out there. I’ve had more hits on the site since Dyson put his summary up than in total before that!!

The April Carnival might be over, but the magic of maps never ends…!

Posted in Cartography | Leave a comment

RPG Cartography – Another RPG Blog Carnival entry!

  Well, it’s almost the end of the April RPG Blog Carnival on RPG Cartography, so I definitely wanted to contribute another entry. So far, I’ve blogged about my enjoyment of creating my own cool battlemaps, and also linked to my original entry on Maps and RPGs, in which I explained my love of maps and how they inspired my adventures.

In this post I want to share with you some examples of my old-style ‘mapping system’, which dates way back to the solo Basic and AD&D campaign I ran with my brother in the 1980’s. In those days obviously there was no fancy mapping software, so hour upon hour was spent drawing maps by hand. I even wrote a ‘Using the Maps’ guide to my system! Please take a look: World of Tolrendor Mapping Guide.

Looking back on this, it clearly reflects my overwhelming need to ‘organise’ information in meaningful (at least to me…) ways!! I’d be very interested in hearing how others approached this, either ‘back in the day’, or in these technological times…

Obviously however, this is really an excuse to share some of my old maps that fitted into the system I devised. These were all drawn 20+ years ago! Hope you enjoy them!

A World Map:

World map 1: North-Western Tolrendor

The intial world map of Tolrendor. It’s a bit hard to see the grid lines (i.e. 80 square mile grid), but you can clearly see the Area Map grid reference.

My 4E Tolrendor has undergone some topographical revisions, but it’s still basically the same world!

 

 

An Area Map:

An original hex Area Map D4 – one of the key campaign areas of my long-running solo campaign. It shows my typical simple icon based style using colour pencils.

A detailed map of the Caerdal Vale, nestled just south of one the great northern mountain ranges of Tolrendor.

 

 

 

Urban Area Map:

Camlan: Urban Area

This map shows the whole of Camlan city, labelling the key districts and landmarks. Further detail is broken down into 4 Urban Street maps, due to the size of the city.

 

 

Urban Street Map:

Camlan: Street Map A3

The bottom left corner of the city is shown in this Urban Street Map. You can see the use of both City Geomorphs (the square spaces that just indicate a geomorph number and the direction) and also a reference to an Urban Super Detail map. I used to hate drawing all the tiny buildings!      Urban Super Detail Map:

This part finished map shows a small part of the city in great detail – in this case a whole block that is the main base of the ‘Brotherhood of Stealth’, the powerful thieves’ guild of Camlan.      City Geomorph:

Each square = 5 yds, although these days I’d probably grid these to enable easy printing out of a battlemap.     Well, I hope you’ve enjoyed this diverse set of maps as much as I’ve enjoyed digging through my reams of notes and maps to bring them to you! Its brought home to me how much of my enjoyment of our RPG hobby centres around the Maps!!