Getting out there…

I’m very pleased to share that this blog now a member of the RPG Blog Alliance!

The site started pulling TolrendorDM’s RSS feed last night – it came as a bit of a surprise, as I’d been having issues with my email address and had never got the certification email, but hey who cares!

Anyway, I’m very pleased to be in the list with a huge number of great blogs – I can’t pretend that I’ve visited them all, but quite a few are familiar. This all adds to the (positive) pressure to keep up with my more consistent posting schedule!

Happy Gaming!

Posted in Miscellaneous | 1 Comment

Content Corner: Spider Fey

Content Corner LogoRecently in the 4E campaign I’m running for my kids, the party had a little detour to the Feywild, to rescue a unicorn foal from some evil fey brigands. When designing the short adventure, I was casting around for a suitable ‘nasty’ to be the boss of the bandits. I wanted to bring out a specific aspect of the Feywild – the concept that you can never quite trust what you see; that all is potentially a glamour or trick of the mind.

Not  being able to find exactly what I wanted, I decided to design my own, and after a little brainstorming came up with the idea of a type of intelligent giant spider which could also take on other forms in order to deceive the characters, and would be masters of illusion – and so the Spider Fey were born.

One of the things I like best about 4E is the ease of creating new monsters using the Adventure Tools, and the ability to pillage neat powers from throughout the Monster List or Compendium. There are so many available that you seldom have to create a power from scratch, but simply give it a little twist perhaps to find the right flavour. The Spider Fey have powers drawn from other types of spider and from creatures with similar powers (e.g. Gnome arcanist …) to to the style I was looking for. I also took some inspiration from the recent Heroes of the Feywild book to give one type of Spider Fey some cool evil witchcraft powers!

And so I’m pleased to present the first Monster offerring for the Content Corner column! Hope you enjoy it. If you do, let me know in the comments 🙂

Tolrendor Bestiary: Spider Fey

Posted in 4E D&D, Columns, Content Corner, Monsters, Roleplaying with Kids, Self-publishing | 3 Comments

Wizards Watch: DnD Next Round-up…

Wizards Watch Logo

Right now, the main DnD Next activity is centred around the new ‘hub‘ that’s been created on the Wizards website. All the Legends and Lore columns are accessed here, as well as a number of blog posts by the design team. These columns all have one thing in common – a poll at the end, where interested people can vote on some question raised in the poll.

I’m not sure this is working! There is a lot of noise being generated, both in the comments on the blog, or in the wider blogosphere, that the polls are not very well thought out (“how can we vote on how many hit points a fighter should have at first level if we don’t know average damage…”), or that the blogs are biased in some way versus 4E or any particular edition.

In my opinion, one issue is that snippets of information (and lets be honest, none of this is real information, its just trying to seek feedback) are being released, which in turn generates lots of discussion (and angst…) because there isn’t enough context available within which to evaluate the blog posts. I understand WOTC want to generate interest, and not go silent, but my friends, the problem is with the D&D internet community is that discussion in a near vacuum generates as much vitriol as it does constructive ideas… and that’s not necessarily a good thing for D&D Next!

For my part, I haven’t been reading too much into these blogs and polls, as I think they are more about keeping engagement and feedback going than any real decision making. I certainly haven’t got the anti-4E vibe that a number of people are highlighting, although its clear that if you’re firmly of the belief that 4E was a flexible well-balanced game (as I am), then D&D Next is definitely going to have some things to get used to …

In some ways, I think WOTC would have been better to go a bit silent at this point, and concentrate on getting out the first playtest material. I assume this will largely be the stripped down core (Basic D&D?), but it will be enough to give a solid framework on which to gather further feedback.

As usual, open mind firmly engaged …

 

Posted in Columns, DnD Next, Miscellaneous, Reviews, Wizards Watch | Leave a comment

March Update

February in review …

February turned out to be a very successful month. I once again managed to post regularly (9 in total), and published the second instalment of each of my new columns (5).

Very pleasing also were my viewing stats! I had my best month ever in terms of hits (35% greater my previous best), and my best day ever. Now the numbers are still very low in absolute terms, but in relative terms I’ve had almost 40% of hits so far in 2012 than I had in the whole of 2011. So that’s progress!

Onwards to March …

I certainly hope I can continue the progress in March with another set of solid posts – as usual my publication targets are shown in the Content Calendar!

Happy Gaming!!

TolrendorDM

Posted in Columns, Miscellaneous | Leave a comment

Content Corner: Havenscoast Overview

Content Corner LogoBack in the day, the D&D products I used to like more than any other were ‘Gazetteer’ style guides, like the original Greyhawk and Forgotten Realms products. I used to peruse these voraciously. Strangely, I seldom ran adventures using these products, but more used them as inspiration for building my own world, Tolrendor!

The Havenscoast Project is my personal project to update all the reams of notes I created for one region of my world into the 4E (and I guess eventually D&D Next…) rule-set. This is quite a big task, and has taken a bit of back-seat lately as I’ve tried to concentrate on both this blog, and my kids’ campaign. However I hope in the coming months that this project will contribute quite a lot to this column!

This month’s Map of the Month column showed off my latest map of the Havenscoast region. I’ve now started on a Gazetteer of the region, which I’ll be looking to update over a number of columns. It’s only an ‘Overview’ at the moment, but I’m looking forward to this growing:

 Havenscoast Gazetteer

Posted in Area Map B4: The Havenscoast, Columns, Content Corner, Self-publishing, The Havenscoast Project, Tolrendor Gazetter, World Building | 2 Comments

Beautiful Greyhawk Maps

For all Greyhawk fans out there, I came across this wonderful site recently – a project looking to map the entire Flanaess in a wonderful style, with a textured look reminiscent of satellite imagery.

All the research and cartography is carried out by a lady called Anna Meyer, and her enthusiam and love of the Greyhawk setting really shows though.

An example, covering the City of Greyhawk of course (!), is shown on the left; I strongly recommend that you take the time for a browse on the site, its really something!

I always loved the Greyhawk setting, although I seldom actually ran adventures in the Flanaess, as it more inspired me to create my own detailed settings, but when you see it mapped this beautifully…

And for all cartography buffs, check this out … have you ever seen a more beautiful (effective) layout of a map key? 🙂

Posted in Cartography, World Building | 2 Comments

RPG Tech Talk: The PDF Dilemma (Part 1)

In my last RPG Tech Talk column, I talked about some of the hopes that I have for the ‘DnD Next’ generation of technology tools for role-players. One of the items I would like Wizards of the Coast to look seriously at again is the distribution of their core books through an electronic mechanism such as PDFs.

It’s almost 3 years since WOTC pulled the plug on PDF sales, citing piracy as the main reason. They also mentioned at the time that they would be exploring other means of digital distribution, but that hasn’t come to much, other than their novel lines being released for a number of e-reader platforms. This is however a much different case than role-playing product digital distribution, where the need for a controlled layout is required. E-readers in general do not lend themselves to displaying such publications, and in fact there are few wide-spread digital formats other than PDFs for this purpose (Microsoft’s XPS format has a similar role, but despite having been around for several years now, how many people actually know about it…).

In the meantime, all other third-party publishers have continued to make their content available through PDFs, seemingly without any major piracy worries. Pazio, who with their Pathfinder RPG are seemingly now Wizards’ biggest competitor, has clearly continued to embrace the PDF format, and I think they’re benefiting from it. Now I do realise, Wizards, as the 800 pound gorilla in the RPG zoo, are a bigger target for piracy than many other companies, but surely there is a solution out there that works!? I for one would rather they put their tech budget into solving this problem for their customers than sinking it into VTT tools etc that only a fraction of their user base will ever use regularly for gaming!

Another point worth noting is that although Wizards do not sell any of their published books in PDF form, they do produce PDFs of all their DDI content – which actually accounts for a significant proportion of their content. Strange that they do not view this as a priacy risk?? I guess it’s because this content is only distributed digitally, so can’t affect book sales, but it’s still an interesting anomaly.

So, how could WOTC go about giving us what we all want – the ability to carry our tomes of D&D books round in digital form? Some ideas:

Simple stuff …

In most cases when you purchase and download a PDF online (e.g. from RPGNow or its variants), the actual file will be ‘watermarked’ with your  account name, so its obvious who purchased the PDF. Just as obviously, there are simple ways of removing this watermark, unless the file has a password added that prevents this happening.

In the simplest form of piracy protection, Wizards could ensure that all distributors of its PDFs introduce a watermark at point of sale which identifies the document sufficiently to trace the actual purchaser, and to password protect the document so that the watermark cannot be removed by standard tools (this password would not need to be user-specific, as only the distributor would ever need to know it).

This doesn’t stop someone loading the PDF onto a file-sharing site, but it does mean that without taking some effort, it would be like leaving your contact details at the scene of a crime!! However, one flaw with this approach is that you don’t want the watermark to obscure the actual text, so they are typically placed at the page borders; this unfortunately means that someone could use image editing tools to remove the watermark, and recreate the PDF without it – a time-consuming process, and quality would undoubtedly suffer, but this wouldn’t deter a determined pirate…

A Step Up …

The next level of security is to set a password that must be used to open the file, which prevents any illegal copying or imaging editing of the content.

The process might be that when you purchased a PDF from Wizards’ online store, they would require you to log on with your DDI account, and the password for the PDF would be generated using these credentials. Each PDF in circulation would then have a unique password – making the required piracy effort even greater. What, you say – you mean everyone would need a DDI subscription just to purchase a PDF!? Well no, I’m sure that Wizards could have the concept of a free DDI account which was just used as an ‘account’ on their site, and from which you could retrieve password details for your previous purchases if required.

This scheme would preclude purchasing Wizards’ PDFs from any online site other than their own – this may be desirable for WOTC – but if they do want to support third-party distribution, this could be achieved by providing a web-service or similar interface that the distributor could use to pass credentials in and receive the appropriate password in return.

A downside to this idea is means that everytime you want to access a PDF, you need to enter a password. It might also cause platform issues if some PDF readers (e.g. on a smartphone) did not implement the ability to de-crypt secured PDFs. I think many people would take this over not being able to have their D&D books in any digital form however!

The two ideas above are possible using security features that are built directly into the PDF format, so there’s nothing particularly complex or clever here. They do however, rely on the quality of the security, which can always be broken by the application of enough technology and computing power, so you can never completely stop piracy. The real goal is to make it difficult enough that ‘casual piracy’ is deterred’.

Unfortunately, it does seem that perhaps Acrobat PDF security isn’t necessarily as strong as you’d like, so maybe we need to look at some more complex options… which I’ll cover in Part 2…

Posted in Columns, RPG Tech Talk, RPG Technology | 2 Comments

DM for Kids: Session Props

Heroic Tier, Level 1

The characters have just finished a tough and rousing battle in the main hall of the kobold lair, finishing off the kobold chieftain and his shaman side-kick, plus a bunch more of the nasty little humanoids.

But all is not finished with the adventure as yet. There is of course, the spit roasted pig to be devoured, and there are still more doors leading to rooms unknown… a large stone double set on the eastern side of the hall, and a smaller wooden affair on the western wall…

D&D Kids: We want to go through the wooden door first!

DM Dad: Ok, the door opens easily into a rough-hewn cave, lit by the cooking fires. The smoke from the fires escapes through a crevice in the roof, but …

D&D Kids: Dad, put down the map, we want to see the map!

DM Dad: There isn’t a map of this room, I’m just describing it.

D&D Kids: We don’t want to go this way then, we’ll go the other way …

This was my own fault really; I was a victim of my own success! 🙂

For virtually all of the adventure so far, I had produced hand-made dungeon tiles: drawn in CC3, printed out on card stock and cut into a jigsaw of pieces that I had laid out as the characters progressed through the kobold lair. Laid end to end, it covered most of the lounge floor. The kids loved it. This section of the dungeon, however, was just the kitchen and quarters of the kobold women and young – who had already fled, so there was no combat in the offing – so I decided not to print it out. Boy, did that backfire!!

More recently I ran a skills based encounter which had the characters clambering through the branches of a huge tree in the Feywild, climbing across rope-ladders, all the while dodging Xivort darts or fighting the little blue nasties atop wooden flets. I adapted the idea from a ‘street-chase’ skill challenge published a while back on Geek Ken’s blog, so had put together a simple ‘flow-chart’ as below:

I then decided to use a version (minus the DC and encounter notes) as a little game-board for the encounter. I’m sure a few die-hards out there might cringe, but it really worked in practice. Seeing the options visually seemed to inspire them to try different ways of attacking the challenge – after a couple of (Acrobatic) leaps between branches, one of which went wrong, they changed tack and started using Dungeoneering to whip up some rope contraptions. I even got a few quick sketches produced to ‘prove’ to me they would work. All-in-all, this was a fun and successful encounter (of course, the couple of short but exciting combats broke it up and made it suitable for my son…)!

Lessons learnt: 

  • Failure to provide suitable maps is at your our peril when DMing for kids 🙂 In subsequent sessions, I’ve tried to have a balance of using battle maps and not, and the kids are more used to this now, but there is no doubt that they prefer visual props in the game.
  • Props can be potentially have the danger of taking away from the imaginative nature of the game; however in the right circumstances I think they can really stimulate the role-playing experience.

Till next time, get your kids involved!

TolrendorDM

Posted in Columns, DM for Kids, Roleplaying with Kids, The Amber Tower Campaign | 7 Comments

Points of Light …

Is this the ultimate ‘Points of Light’ picture?? 🙂 (from telegraph.co.uk)

Posted in Miscellaneous | Leave a comment

Map of the Month: Havenscoast Overland

As I mentioned recently, I’m on a Jon Roberts vibe. For those that don’t know his work, you can check it out at Fantastic Maps. Not only does he present his wonderful work here, he also regularly posts tutorials and tips on how he achieves some of his great effects.

A feature of his work that I really like is the muted natural colours and textures that he uses on all types of maps: battle maps, overland maps and even city maps. To the delight of non-artistic mappers like myself, Jon has worked with Profantasy to create some ‘styles’ for use with CC3 that include many fills and symbols that allow the creation of maps in a similar style to his work.

For my first column in this series, last month, I posted some battle maps using his style. This month, its an overland map of the Havenscoast region, using the style from the March 2011 issue of the Cartographer’s Annual. I’ve already previously mapped this area in a hex style, and a ‘hand-drawn’ parchment style, so I’m getting quite familiar with it!

I’m not sure this is 100% finished – I’m always spotting new details to add, or a section I don’t like so much, but I think its in a good enough state to post 🙂 Hope you like it!

The Havenscoast - Jon Roberts Overland Style

Posted in Area Map B4: The Havenscoast, Cartography, Columns, Map of the Month, Self-publishing, The Havenscoast Project, Tolrendor Gazetter | 4 Comments