Wizards Watch: Summer lull; Storm clouds gather…

Wizards Watch LogoThere seems to be a strange eerie calm around the RPG space right now. It’s not necessarily the sort of calm that makes you feel calm … its more the oppressive lull before the thunder booms and the lightning strikes in a sudden summer storm.

For example, as I mentioned earlier this week, Wizards announced the demise of their oft-delayed VTT project … and there didn’t seem to be the damnation bursting forth from blogland that you might have expected. This may be because lots of bloggers are off on their summer hols … or it might be that it was something most people were expecting … with 5E in the pipeline in the next 12-18 months, pushing forward with a 4E content-integrated virtual table seemed unlikely maybe?

Even on the 5E front, things have slowed after the mad rush in the wake of the DnD Next Playtest release. Hundreds and thousands of words have been written on blogs and other forums … but I think most people feel what’s currently out there has been dissected to death, and not much more is possible until more information has been released. I’ve even seem some comments complaining how long the next packet is taking! I think I read something at the time suggesting it would late summer before anything else was available widely – although I’m sure WOTC is planning a slew of updates and playtest sessions for those lucky enough to be heading to GenCon and other summer conventions. Patience is a virtue remember 🙂

So is anything else cooking? Not much on in the 4E space from Wizards at the moment, although the Menzoberranzan setting looks interesting in August. However, IMO the most vibrant publisher around at the moment is Open Design. Wolfgang Baur and the Kobold team have a swathe of projects going on at the moment, most related to the Midgard Setting, which comes out in the autumn. I’m a patron (via Kickstarter) on many of these, and although I haven’t really been involved in the projects beyond opening my wallet, I’m really looking forward to these coming to fruition. Midgard looks to be brimming full of great ideas to fleece for my Tolrendor campaigns!

Unfortunately (for me), most of them are being published for the Pathfinder rules, with one great exception – funding has just been achieved for releasing the Midgard Bestiary for 4E! Yay! The project achieved its funding goal several times over, so there’s lots of extra goodies included. It looks like being a great example of 4E content outside the Wizards’ world!

Posted in 4E D&D, Columns, DnD Next, Monsters, Wizards Watch, World Building | Leave a comment

RPG Tech Talk: The Tech Gametable

Well, last week Wizards of the Coast announced via a DDI broadcast email that they would not be moving forward with their Virtual Table product past the Beta stage. The official line is that there is not enough interest in it to fully support. Its hard to say whether this is a) true that there was not enough interest, or b) a reflection that the qualities and features of the product were not enough to interest people, or c) because its integrated with 4E content that don’t want to be bothered pushing it with 5E round the (several) corner(s).

I never used the Virtual Table in a game – I logged on a few times and played a bit with the maps and tokens, but the simple answer is that I don’t have a remote group to play with, so it wasn’t that much use to me. And this I think is partly the crux of the problem – Wizards made a huge song and dance about the virtual table when they annonuced 4E, so I think they felt they had to put a product out, but really, is this a core product that everyone wants? I mean, I certainly don’t dispute that there are plenty of gamers out there that want to play remotely, but I’m also sure there is a much greater set of gamers whose main play experience is still a physical group gathered around the dining room table!

So in essence, whilst I fully support the concept of a virtual table, what I, and I suspect many other tech-interested gamers, want from my game tech is products that enhance the local ’round the table’ play experience. IMHO, it is this area which WOTC would have been better off trying to serve with DDI, simply because it is a much bigger customer group.

So what do I really want to see from Gametable Tech? Ok, you asked … 🙂

1) To use it anywhere

I’d love to be able to use game table tools anywhere I am, regardless of the quality (or even presence) of an Internet connection. This doesn’t mean there is no place for on-line tools or content, but when I go away to the holiday cottage, or the campsite (after all WOTC want us to be able to play 5E round the campfire!) I want to able to package up everything I need to use off-line. (Note – to me this is a major downside to Pazio’s new annoucement, even though the screenshots look neat…)

2) To be available on multiple platforms

When running a game using tech tools (e.g. computer based character sheets, mapping tools) I want the group to be able to participate regardless of the tech platform they own, and preferably I don’t want to see a group all hiding behind their laptop screens round my dining room table. So this means PC, Mac, Linux, iOS, Android, Smart TVs etc all need to be supported, and the apps running on them capable of being interconnected. Also, I want to be able to use the right tool for the job i.e. I don’t want a complete game information system on an iPad – have you actually tried working with large amounts of info, or swapping continuously between apps on a tablet (Dice roller -> Intiative Tracker -> PDF Viewer…)? It’s just not comparable to a window-based multi-tasking desktop OS! Now an iPad as a lightweight, tailored control console into a game management server, or a Android/iOS smartphone ‘connected’ character sheet, that’s something else entirely…

3) Enhance, don’t replace

Tools should add to the table-top roleplaying experience, not try to completely change it. What you want is to have tools that make the DM (especially!) and the players’ lives easier, thus leaving more time for the fun stuff – roleplaying. A classic example is dice rolling – now I’m certainly not against dice rollers in the right context, but most people I think like the physical rolling of dice at a table – so what’s really needed is quick ways to enter a dice roll so that the ‘math’ can be aided. Another real need is initiative/status tracking – I know there’s lots of options out there – but what I really want is one that integrates with player character apps etc so status etc automatically impacts potential actions. Too often I have the status in the initiative tracker, but fail to take it into account when the player or monster takes its turn, or forget to call for saves etc!

4) Content Integration

A key aspect for me is game preparation. Anything that can save the time spent preparing for the logistical aspects (maps, tokens/minis, stats…) of a game session i.e. over and above actually creating the story and the encounters. This was one aspect of the WOTC VTT that showed promise, as it was integrated into their DDI repository – but I don’t want to be constrained to a single vendor of content – I want to be able to select content of my own creation, or from multiple published sources, and have it available to the game session with minimal extra work. Am I asking too much? 🙂 🙂

5) ‘Best of Breed’ options

Most options out there today for tech enhanced gaming tend to be all-encompassing applications, combining all the tools they comprise into a single fixed package. What I’d like to see is a ‘platform’ concept, where different components could be slotted in to achieve the whole package – so you can have a selection of initiative/status trackers, and be free to choose the one that suits your play/DMing style the best … but that still integrates with whatever map/token movement app (for example…) you choose. Moreover, these tools should operate identically regardless of whether they are connected around a gaming table, or across the Internet.

Essentially, what I’m looking for is the application of some standards-based enterprise software capability to the RPG technology world – in fact we should give it a code name – lets call it the Open Roleplaying Platform, or ORP!!

I’m sure this will be the topic of future posts… 🙂

Posted in Columns, DnD Next, RPG Tech Talk, RPG Technology | 4 Comments

DM for Kids: DnD Next

Unfortunately, I just haven’t yet managed to start some DnD Next play testing with the kids, due to end-of-term school commitment, exams and work stuff. Definitely want to have a go as it does look like a ruleset well suited to gaming with children. This is important for me, as I’ve found 4E great with the kids, so I certainly don’t want to go backwards from here 🙂

Anyway, I was considering the play-test materials, especially the Caves of Chaos included adventure, and just how to present this in a kids’ session. As I’ve mentioned before, the kids love all the maps and minis we’ve been playing with, and would get quite thrown by being pitched straight into ‘Theatre of the Mind’ combat. So I decided I would go with battle maps, even though the initial rules don’t highlight this style of combat greatly. I’m also interested in how the rules as written play out with a battle map. For me, although I’m certainly very interested in, and am likely to be a big fan of the proposed tactical combat module, its important that the base rules work fine on a battle map!

So, that decision made, I soon decided that the included old-style map didn’t really cut it for adventure maps … so of course I’ve started on my own. First up was a map of the valley itself to hand-out at the start of the game. I’ve done this in a more modern style using Jonathan Roberts Dungeon style for CC3. Hope you like it … battle-maps to follow 🙂

Posted in Cartography, Columns, DM for Kids, DnD Next, Roleplaying with Kids | 1 Comment

Map of the Month: Mount Arghuangeusk

I love maps with a hard-drawn/painted feel, probably not least because such maps are waaaay beyond my own artistic ability. Recently I came across a tutorial in Digital Artist Magazine (a print magazine that is also available in the iTunes Newstand) on making an antique looking map.

The artist, Abigail Daker, has a small gallery on-line. There doesn’t seem to be any other fantasy maps on her site, but I love this one:

Mount Arghuangeusk

If you’re interested in the magazine tutorial its Issue No. 30!

Posted in Cartography, Columns, Map of the Month | Leave a comment

June Update

Well in May I managed to get mainly back on track with 7 posts! Of course, the big news of the month was the start of the DnD Next play test. Unfortunately I haven’t yet managed to get a Kid’s play test session going yet, so my involvement has been restricted to reading and re-reading. Currently I’d say I’m reasonably positive, but also looking forward to new playtest material which brings a bit more information.

I’ll have some posts up soon with my initial thoughts, and definitely need to get into the playing side. Hopefully this will kick off properly in June.

As usual, the Content Calendar has my proposed plans for the month 🙂

Posted in Columns, Miscellaneous | Leave a comment

Wizards Watch: I’ve got my kit!!

Wizards Watch LogoWell, I’ve downloaded the play test materials, so I guess I’m away with DnD Next! I’m not going to make any specific comments until I’ve had a chance to read fully and play at least one session with the kids.

2 things immediately struck me however:

* They’ve used the original ‘Caves of Chaos’ map from Keep on the Borderlands for the introductory scenario. This will be interesting as its a far different style of map from typical 4E adventures, which is what my kids are used to…

* Although it was heavily previewed, the initial playtest is about core rules, not character generation. The pre-gens have a background and a theme, but there are no options, just the 2nd and 3rd level additional abilities to add as you advance. I fully expect there to be a pile of complaint on the forums about this, despite the clear information !! 🙂

On a negative note, there were clearly technical issues with the initial release of the playtest materials (although I was one of those that used a different email to sign-up than my DDI account email, and it didn’t seem to affect me..), but the vitriol on the forums just beggars belief! I cannot believe people saying stuff like “If I have to ring customer services, that will drive me to paizo”. I mean please … just grow up! Lets all try and make this process a positive one, so we can actually influence the game…

Posted in DnD Next, Wizards Watch | 2 Comments

Wizards Watch: Maps and Minis – A Fallacy

Wizards Watch LogoA few weeks back, a DnD Next blog came out about ToTM (Theatre of the Mind) vs Grid based combat. A follow-up came out recently. Boy have these articles stimulated some internet inches (yards…) of comment! Its clear from the commentary that there is definitely a focus on coping with both these styles (and hybrid styles) in the new rules, which is good. Hopefully we’ll find out how very soon…

As I’ve mentioned before, my current DMing is almost totally in the ‘Grid’ camp as that’s what my kids enjoy with D&D combat, and that’s fine as far as I’m concerned. In the D&D (Basic D&D,1e and 2e) campaigns of my youth however, ToTM was more common, with a sketch map used for bigger combats. I was probably more likely to use a map if the combat was outside, where ranged weapons and character movement were more important (there’s only so many tactical moves you can use in a 10′ corridor…).

I fully support the design goal that DnD Next needs to support the range of options – but what gets me is the concept that this was not the case in any version of D&D. I mean, take a look at this from the Moldvay ‘Red Book’:

This is clearly a rule that lends itself to the use of miniatures and a map/grid. As in fact the rule-book states (p B26):

USING FIGURES: Miniature figures are useful during combat for both the DM and the players, so that they may “see” what is happening. If miniatures are not being used, theDM should draw on a piece of paper, or use something (dice work nicely) to represent the characters in place of miniature figures.

Note you don’t have to use miniatures or a grid – but in my opinion with a rule like this that is clearly based on spatial conditions, if you don’t use them, you’re hand-waving the rule i.e. making a judgement as to which of the dragon’s enemies are caught in the breath weapon area of effect! I not saying this is a wrong way to play, but it clearly goes against applying the rule precisely.

(As an aside, why didn’t we use minis and a grid more extensively back then? Well I think one answer is that back in early 1980s, we didn’t have access to the computer tools to produce great maps and tokens like we can today, and access to colour printers was unheard of… plus the fact that I lived in New Zealand, where getting hold of minis meant expensive postage and import duty – i.e. out of the range of a teenager!!)

So fast forward then to 4E, and in my opinion the situation is exactly the same. Although character powers and monster stats are more codified than they were in earlier editions in terms of grid usage, they can still be applied to ToTM type combats. For example, take a (common) power which allows you to ‘shift’ after an attack. This has a clearly defined grid-based mechanic associated with it, but it’s also a narrative point meant to reflect a nimble attack: “I dance in, strike with my dagger, and then swiftly leap back the orc can slash at me.” ‘Push’, ‘Pull’ type powers , or ones that apply a condition (Knock Prone…) are all just as applicable in a narrative style combat.

I agree that the way the rules are written imply the use of a grid and miniatures, but there is nothing that prevents you playing your combats in the way your group want to … and in my experience that holds true for all editions!

Dnd Next Playtest eve…

In any case, some of the speculation around this will vanish tomorrow when we (the general public) get our hands on the first public playtest materials. From the little tidbits of information and rumour flying around, it seems this initial release will seem a lot like Basic D&D, even having ‘Caves of Chaos’ as the playtest scenario!

I’m really looking forward to seeing this, and playing it through with my kids – they have taken to 4E D&D really well, and we’ve had a blast with that edition, so it will be very interesting to see how this goes.

However, I must admit that I’m not much looking forward to reading the comments boards in the wake of this. Tbh, I’m sick of the self-centred viewpoints that appear with alarming regularity (“If it doesn’t do X, I’m not interested…”) – can I remind people that every group plays D&D in the way that suits them, and the rules should allow for this. However, we can’t expect this initial playtest to cover everything – its simply going to be the core of a system which can grow elegantly (we hope…) to encompass the full range. So lets all keep that in mind and concentrate on giving constructive feedback on what’s there, not on what’s not …

Happy DnD Next Gaming!

TolrendorDM

Posted in Columns, D&D Nostalgia, DnD Next, Wizards Watch | Leave a comment

Content Corner: Rats Below

Content Corner LogoEarlier this month I posted an iBook publication of a short delve in my RPG Tech Talk column. This was an example of using a new Apple application to create richly formatted publication for viewing on an iPad!

Of course, that’s not much use to anyone unless they have an iPad, so I thought I’d put a plain-old PDF version up as my Content Corner offering for this month! So here it is:

 Rats Below.pdf

This is generated directly from the iBooks Author software, so shows all the same warts and niggles! 😉

Hopefully it’s of use to to someone!

Posted in 4E D&D, Columns, Content Corner, Self-publishing, The Amber Tower Campaign | 1 Comment

Map of the Month: In the beginning…

A few weeks ago I was browsing the Profantasy forums, and I came across a post by someone looking for advice on creating a style reminiscent of the maps in the Hobbit and the Lord of the Rings.

That got me thinking. How many people in this world got started on a passion for fantasy cartography with images such as these??:

I certainly know that I couldn’t get enough of these maps when I was first read these stories as a kid (in the case of the Narnia books). The stereotypical overland map style even today in RPG publications is based on these early examples.

Although I loved both the CS Lewis and Tolkien stories as well as the maps, the main motivation it gave me was to draw my own world maps and design my own creatures and stories – and this way before the early 80’s when I first discovered Dungeons and Dragons. I vividly remember sitting at the kitchen table drawing huge world maps, and illustrating (or at least trying to given my limited artistic ability…) the strange creatures that lived there.

This naturally transferred to my role-playing experiences as a Dungeon Master. Of course, I loved settings like the Forgotten Realms, but I never actually played within that setting as written, or mapped. I borrowed loads (including large chunks of the Savage Frontier at one point), but I always had to re-draw the maps to integrate it into my own world of Tolrendor.

Even now (as is probably obvious from this blog…), when I’m pretty time-challenged on my creative opportunities, creating my own maps, whether world or city maps, or just a battle-map for an encounter, is a core part of the game experience!

How many of you have a ‘formative cartographic experience’ related to one of these maps?

Posted in Cartography, Columns, D&D Nostalgia, Map of the Month, World Building | 2 Comments

RPG Tech Talk: iBooks Author

In my last column, I talked about my opinion that current eBook  formats are not really suitable for RPG publications, where typically a greater level of control is required over the precise layout – unlike a novel where the ‘flow’ formats of an eBook work well.

This month, I decided to try my hand at producing a publication using Apple’s new application iBooks Author. This software is aimed at the textbook market, allowing electronic study guides etc. to be produced and sold through the iBooks application on an iPad. The key point is that the application is a layout tool, so gives the ability to create PDF-like publications, with precise control over layout, fonts, images etc … so maybe this would be a realistic alternative to the Adobe format for RPG publishers.

The software is free, and downloadable via the App Store, so it’s simple to get up and running. Essentially it operates like many other desktop publishing tools, allowing you to place text and other content within frames, add pages and headings etc. When the time comes to preview your work, you hook up your iPad, start the iBooks application, and download straight onto it!

So far good, but then the problems started…! Firstly, in somewhat typical Apple style, the application works absolutely fine – as long as you follow the grand plan laid out for you by Apple! Go off-piste even slightly, and things suddenly get a lot harder! As the app is designed for textbook authoring, a typical chapter-based organisation for your document is assumed. A number of layouts are provided out of the box, but if they don’t suit what you want  – well lets just say I found it pretty difficult  to create my own…

Secondly, try as I might, the layout on the screen did not seem to translate properly to the iPad – especially the right-most column, which always seemed to get lost in the margin – infuriating when you can’t find any way (or any help item) to resolve this:

Example iBook screenshot on iPad

Another part of the app that I was looking forward to exploring was ‘widgets’ – little snippets of interactive content. Unfortunately, in the end these left me pretty underwhelmed. The ‘Interactive Image’ (example shown in the screenshot above) allowed labels to be added to an image that would zoom in when tapped – a reasonable gimmick -but you couldn’t do anything neat like link to another page (e.g. to monster stats). The ‘Gallery’ option was also very frustrating. I wanted to use this as a space-saving way of displaying a set of stat blocks for an encounter, but just couldn’t manage to get the images scaled sensibly!

In summary, iBooks Author is a neat idea, but it currently seems to have a number of bugs and functional gaps that prevent it being a solid publishing tool. It will be a while before this format seriously threatens the venerable PDF for layout based publications! However, it’s not a million miles away: if the niggles were ironed out, and the app evolved to be more general-purpose in nature, we might be on to something…

Apple only lets you sell iBooks created with Author via the iTunes store, which might be another put-off for prospective RPG publishers given the significant cut Apple would take! Thankfully, you can distribute publications for free … so take a look at my sample if you’re interested – and of course are on the Apple side of the techno-wars 🙂

RatsBelow.ibooks

To load it to your iPad, first download and add the file above to your Books library in iTunes, then go to the ‘Books’ tab on your iPad page in Devices. Ensure the option ‘Sync Books’ is checked, select ‘Rats Below’ in the Books Pane. Hit the Sync button, wait … and then enjoy reading in the iBooks app!

Posted in Columns, RPG Tech Talk, RPG Technology, Self-publishing | 5 Comments