Kids Again!

It seems to be Kid’s week out there…

Having just posted re the article on the D&D website, I discovered another one on Kobold Quarterly!

Definitely inspired me to make time for a session with the kids at the weekend! It’s been a little while since we’ve managed to play, given the busy lives we all seem to lead, but it was a blast!

I ran a skill challenge I had prepared around purchasing horses, something my pony-mad daughter had been wanting to do ‘in-game’ all the way from their first adventure. It went pretty well, and got some good role-playing going – and there was great delight when after the bartering was done, I pulled out their new horse minis from Stuffer Shack to give them!

Horse Minis from Stuffer Shack

Awesome Horse Minis from Stuffer Shack

The best bit is that they only had enough gold to buy riding ponies for the party, but what they really want is warhorses – especially my daughter’s Eladrin beastmaster ranger, who has discovered that the horse dealer has a ‘Fey bloodline warhorse’ for sale – but she can’t afford it! So now they’re rushing round Fallcrest looking for adventure rumours, so they can get out there, smack some orcs, and come back with enough treasure to afford more horses – talk about easy motivation!!

Then they stumbled upon a River Rats mugging in Low-town and pitched in to help (got to cater to my son’s appetite: “it isn’t a D&D session unless there’s at least one battle!”). This was their first ‘non-dungeon’ fight, and it was quite classic afterwards:

DM Dad: “So, what next then?”

Kids: “We go back to the Silver Unicorn for dinner. I hope there’s roast pork tonight!”

DM Dad: “What, so you just leave the bodies there then?”

Kids: “Yes! Oh, I suppose the guards might come along and think we’re murderers …”

I’m loving it 🙂

Posted in Roleplaying with Kids | 5 Comments

D&D Kids!

There’s a great article posted on the Dungeons and Dragons website today, from the new column entitled D&D Kids. It’s not a D&D Insider article either, so check it out!

Very humourously written, and there were some definite resonances with my experiences playing 4E with my two children. I’ve called out a few excerpts here:

If a player is going against the group try to talk sense into him before letting the others gang up on him.

I’ve had this situation a few times where one of the kids was adamant on a course of action, even though the other thought it was a mad idea. To resolve this, I normally go into character with one the NPCs in the party, trying to help them converge on a combined course of action, or just as the DM act as a sounding board for the possible flaws and complications that might come from it. Arguments at the game table certainly spoil the fun, so it’s in your interests to allay them quickly 🙂

You’ll know you’re doing your job right when they jump from their seats to describe what their heroes do, demonstrating each brutal slash with their pens and rolled character sheets.

My son does this quite often, especially when there’s been a bad miss (natural 1) or a critical – its hysterical! Hopefully it also means I’m doing my job!

Kids love gore. They love hearing how their hammers crush their enemies’ skulls, sending brains and bone shards flying in all directions.

Haven’t really tried this … but on reflection it certainly matches some of the talk they (well ok, my son…) produces when he’s playing games with his Action men, or his Ben 10 Aliens, or his toy soldiers, or … why not his D&D character!

Cool battle tiles and a boxful of miniatures will be extremely well met.

The first dungeon I ran the kids through was a home-brew, and seeing as I am an extremely keen cartographer, I designed and printed out scale maps using Campaign Cartographer 3, and their character minis could ‘walk’ through them. One section of the kobold lair, which came just after a massive battle in the  ‘feasting hall’ I didn’t print out, as to me it was just a small area to explore (e.g. kitchen, sleeping chambers) before moving on to the next important area. Did I get stick for that! They almost wouldn’t go that way!! I tried to describe it well, but in the end I had to sketch it out …

Lesson learned: For kids, visuals are cool … and important!

Getting kids out of a city is almost as difficult as getting them to eat spinach. 

Interesting comparison! My children are currently in their first real town (Fallcrest of course…), so we’ll see. Certainly sounds like it might be true, if the first session is anything to go by – a whole session role-playing their entry to town, finding an inn, eating dinner, looking for a place to buy horses. Great role-playing – it was probably my most enjoyable session as a DM for them, even though there was no combat, or other action.

My daughter has a whole agenda here – mainly around her desire to spend the party’s treasure on horses (which she loves and rides in real life)! To cater for this, I’ve put together a whole skill challenge around this, which I’ll probably share on the blog at some point.

Still, if I continue with the no combat theme in town, it certainly won’t be long before my son is desperate to leave!

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Why D&D 4E – Part 2?

This post is a continuation of my ‘musings’ on the topic of why I am focussing on 4E for my role-playing, and in this blog, begun here.

A second reason is that I’ve used 4E to get into role-playing with my kids: an 11 year old (10 when we began) daughter and a 9 year old son. This happened by chance. As I mentioned in the previous post, I’d started role-playing again with an old school friend (Ian) This unfortunately wasn’t regular, as he lived on the other side of the world from us! But when we were playing, my son would hang around, copying the maps Ian made as he explored, rolling some of the dice etc. Basically he was pretty interested.

So, sometime later we rolled up a character together – a Dragonborn Ranger! (don’t think Character Builder was out at this point, so it was old-style!) I put together a few quick encounters, and off we went! He loved it! Then, a bit unexpectedly, my daughter also wanted in on the act (not unexpectedly as a girl, just that she hadn’t shown much previous interest). So out came the dice again, and we had … An Eladrin Ranger! Both Beastmasters (drake and cougar respectively) also btw – both kids love their animals!!

I added a couple of NPCs to round out the party roles, and off we went on our first full adventure (actually i also tried to get my wife involved at this stage, but that didn’t quite work out… RPGs don’t seem to be her thing). With busy family lives, we don’t seem to get to play as much as I’d like, but they’re pretty much at 3rd level, and are really enjoying it. I’ve kept it reasonably simple – we haven’t worried too much about backgrounds, or much ‘world’ data at this point – but the role-playing aspects are coming along, they’re cool with skill challenges, even if they need a bit of hand-holding, and my son can’t get enough combat in!

The 4E rules/style really seem to work well for kids – the consistency of the rules really helps them, as does the visual nature of combat I.e with battle maps/tiles and minis/tokens. They’re getting better at thinking tactically and working together – took a little while to get them fully in the sense of not being competitive with each other!

In short, we having a great time with 4E!

Posted in 4E D&D, Roleplaying with Kids | 3 Comments

You can never say they don’t try …

WOTC get some terrible press online! That’s a fact!

Clearly its an opinion as to whether they deserve it or not, but they certainly get it.

In my opinion, there are things I’d like to take them to task for (subject of another blog …), but in general, for me, they’re on the right side of the ledger!

And I also think they’re seriously trying to listen … check out the latest Dragon editorial: http://www.wizards.com/dnd/article.aspx?x=dnd/dred/2011February

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Why D&D 4th Edition – Part 1?

This blog will primarily be concerned with the Fourth Edition (4E) of the world’s most famous Roleplaying Game, Dungeons and Dragons!

4E Dungeons and Dragons

Why is this?

Well several reasons really, which I’ll cover over several blogs on this subject, but before moving on, a quick disclaimer:

This is in no way a dismissal of any other RPG Rules or Games! I’m focussing on 4E because that’s my choice, this is not an entry in any form of Edition Wars…

Ok, got that 🙂

So, the first reason is related to how I got back into the role-playing hobby. As I mentioned on my About pages, I had a near 15-year hiatus from the hobby, due to moving to the UK, first as a backpacker, and then just life really (work, kids … y’all know what I mean!). So in early 2008 I succumbed to a impulse purchase on Amazon (you’ve all done it, admit it…) and ended up with a copy of the Forgotten Realms 3.5 adventure: Cormyr, the Tearing of the Weave. The quality of the book and the adventure were excellent, but when I tried to read the encounters in more details, I soon discovered D&D had moved on quite a bit i.e. all the stats were completely foreign!

I then went to update my rules, only to find that 4E was due out imminently – so I decided to wait. It so happenned that soon after I got my shiny new 4E Core Rules, an old friend from school (and roleplaying) days was visiting us – so obviously we decided to give it a whirl! He had played WoW, so recognised (and liked) some of the influences, and I loved the consistency and flexibility of the ‘powers’ concept, both for characters and monsters. From a DM’s perspective, I also liked the way everything was given a cool back-story.

To cut a long story short, this really inspired us to get back on the role-playing wagon – it was new, it was fresh, and it really was fun! I think the quality of the 4e product is fantastic, and whether it’s for you or not in a role-playing sense, I think WOTC have really tried to put great quality out there. This is not to say I agree with everything they do, or publish, but I’m definitely along for the ride…

Posted in 4E D&D, Miscellaneous | 2 Comments

Cartographer’s Annual – Feb 2011

The First of the Month is always exciting, as it marks the release date for the next installment of the Cartographer’s Annual from www.profantasy.com!

This month it’s a huge new stockpile of symbols for dungeons and battlemaps. Can’t wait to get my hands on these!

Can’t wait for March’s edition either – it will be a ‘style’ based on Jonathon Robert’s overland style, which I love. Will probably produce my World Map of Tolrendor in this style!

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Maps and RPGs

This is the first of a series of posts discussing the the intended themes of the blog.

To me, a significant part of the inspiration and enjoyment of role-playing, especially from the DM’s side of the screen, is the maps! All kinds of maps, from world-spanning vistas to detailed regional views, city maps, dungeon maps, battle maps – when I pick up a new product or source-book, the very first thing I look at are the maps. That is what inspires me to think of the stories and possibilities for adventure that find their way into my game.

The inspiration that set me on this path was the fantastic maps in the various Narnia and Tolkien tomes – right from when my father read us kids The Hobbit and Narnia stories at a fairly young age, through to reading (and re-reading) the Lord of the Rings and the Silmarillion in my early teenage years. I certainly remember hours spent drawing my own world maps, and populating them with strange creatures, way before I’d ever heard of D&D!

I remember my excitement when the original Forgotten Realms boxed set was announced – my introduction to this setting came with Dragon Magazine #74, and the ‘Seven Swords’ article by Ed Greenwood – the evocative ‘Lore’ sections name-checking many of the to-become famous lands of the Realms firmly made me a major fan – finally we would get to ‘see’ the Realms! The maps didn’t disappoint, and were pored over countless times, following the stories and adventures of Elminster’s world.

Area Detail Maps

Hand drawn (circa 1989) hex area map

Right from my early days as a DM, mapping was what I spent a huge amount of my time on. As my home-brew world developed, I defined a mapping system comprising World Maps (at 80 miles per ‘square’), Area Maps (at 10 miles per hex) and Area Detail Maps (at 5 miles per hex). This consumed many happy hours, creating maps like the example shown:

Fast forward 20 years and of course there have been huge advances in the mapping technology available to role-players. I’ve been using Campaign Cartographer 3 from www.profantasy.com to re-create my world maps. This is a huge job, as the software takes a fair amount of effort to get used to, but once you do its possible to turn out some good work! I also can’t recommend Profantasy’s Cartographer’s Annual series enough. This monthly subscription over the last 4 years has provided many add-on tools and styles to create excellent looking maps  – without this I think an artistically challenged mapper like myself would have given up long ago! One recent style was a old-school hex-mapping style, which I’m using to re-do all my hand-drawn maps e.g:

Area Map B4

Hex area map drawn with CC3's Cartographer Annual style

You will recognise that this is the same map as the background of the blog – chosen because it was of the key (and best mapped!) areas of my Tolrendor campaign way back then. The style is delightfully reminiscent of the Greyhawk maps, another great classic TSR boxed set, where the poster maps made thier way onto my bedroom wall!

There are a number of other great (more modern) styles that I’m experimenting with and hope to have some examples to share here soon!

In summary, maps and everything associated with them are going to be a key part of this blog!

Posted in Cartography, RPG Technology, World Building | 6 Comments

Goals!

Since I got back on the role-playing bandwagon (see  About Me…), I’ve been following many of the blogs that are out there, especially via the RPG Bloggers Network . Finally I decided I needed to get in on the act!

Why?

Well I’m not 100% sure really, except that its always been my goal to get myself published in some shape or form, and it seems to be that starting a blog, and getting ideas ‘out there’ regularly is one way to go about it. At the very least I hope that it gets me into a discipline of writing often, and with a target audience (i.e. a little bit of pressure, whether internal or external, is never a bad thing) in mind.

So what topics am I going to cover here? I’m sure it will evolve over time, but certainly its likely to include:

  • Thoughts from my re-introduction to Dungeons and Dragons with the 4th Edition game.
  • World-building and the conversion of my Tolrendor home-brew campaign world into 4E.
  • Cartography – making maps is huge part of my enjoyment of RPGs as a GM.
  • Technology in RPGs – I’m an IT developer and manager by trade, so this aspect, which has changed hugely since I was last involved, is definitely of interest to me.
  • Self-publishing! Real Products! Again, the tools available to the average person these days are amazing! I hope to explore this area, both in the RPG and the fiction area.
  • Gaming with children … cos that’s my current main focus!

Hopefully it’ll be fun and some of you will join me for the ride. We’ll see where it leads.

Posted in 4E D&D, Cartography, D&D Nostalgia, Roleplaying with Kids, RPG Technology, World Building | 1 Comment

Welcome to ‘Tolrendor DM’s Blog’

 This is the official first post of the new blog.

Crazy really – I created it back in June 2010, and now its January 2011 (just!) . Story of my life I’m afraid, but hopefully one which I intend to change! I guess it my resolution for this year – I’ll let you know for sure about December 🙂

Anyway, check out About … for more information on myself and my goals.

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